Architecture in Perspective

If you love architectural illustration, this is the one conference you won’t want to miss.


October 3–5, 2019
Hollywood, CA

About the conference

The Architecture in Perspective conference invites students, professionals and enthusiasts of architecture and environmental art to join other artists and design professionals from around the world to share in their common passion. This year, the conference will be held in sunny Hollywood CA for 3 days of sharing ideas, techniques, and a love for architectural illustration.

The event is a truly unique opportunity to get together in a lively discussion with a panel of experts from various fields including game design, architecture, AR/VR and more. This truly exemplifies ASAI, as the organization is united in its love of architecture and visualization, regardless of the medium. The AIP conference, having existed for more than a generation now, helps bring people together with this in mind and is the primary exhibition of contemporary architectural illustration.

Grab your sketching and painting supplies or a camera and walk through some iconic Hollywood sites.


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Conference highlights

Kimpton Everly

From the moment you enter The Kimpton Everly Hotel’s welcoming, sun-drenched lobby—Hollywood’s hippest gathering place—you’ll want to drop your bags, post up on a couch, and stay a while.

Sketch/Photography Tour

Bring your paints, sketchbook or camera for plein air painting and urban sketching. Not a painter? No worries. Bring your camera and take in the sights.

The Hollywood Connection

A panel discussion at Gnomon about the development of compelling visual narratives around future cities, and the influence of contemporary architectural representation in entertainment design.

Exhibition Opening

The award-winning artwork from the Architecture in Perspective 34 Competition will be on display at the WUHO Gallery is located on the iconic Hollywood Boulevard Walk of Fame.

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Schedule

Thursday, Oct 3

  • ASAI Town Meeting

    ASAI Town Meeting

    Want to learn more about ASAI and opportunities to get involved? This is the perfect chance. The Town Meeting is open to all ASAI members. Meet the Board, ask questions, make suggestions, and catch up on all the latest organization news.

  • Urban Sketch and Photography Tour

    Urban Sketch and Photography Tour

    Bring your paints, sketchbook or camera for plein air painting and urban sketching. Not a painter? No worries. Bring your camera and take in the sights.

  • Welcome Reception

    Welcome Reception

    Join us at the Kimpton Everly for some reuniting of old friends and icons of the architectural illustration industry and meeting new friends.

  • Architecture and Imagined Environments

    Architecture and Imagined Environments

    Our ambition is to kick off our annual AIP conference weekend with this panel discussion as a way to emphasize the importance of institutions like Gnomon in the development of compelling visual narratives around future cities, and the influence of contemporary architectural representation in entertainment design.

    The panel with discuss their expertise in creating compelling imagery of architecture and atmosphere in a variety of applications and exploring human relationships with the experience of places. Whether imagining futures or designing fantasy concept art, what matters in the end is more about the story you’re trying to tell and if it allows the idea it represents to emerge.

Friday, Oct 4

  • The Gabriel Prize: Inspiration and support for a great summer in Paris.

    The Gabriel Prize: Inspiration and support for a great summer in Paris.

    As hand-drawn architectural illustration has become less prevalent in the marketplace and among our membership, The Gabriel Prize has become less-known. Barbara Ratner, long time ASAI member and Gabriel Laureate 2017, will describe the prize, its benefits, and its requirements. In addition, she will discuss the evolution and execution of her specific project on Le Moulin Saulnier, her digs at la Cité Internationale des Arts, and a movie that changed everything.

  • Speaker: Joy Lea

    Speaker: Joy Lea

    Joy Lea is the CG Art Director at LA-based AR studio ARwall. Her diverse experience in virtual production and video game design have helped studios adapt to new methods of graphic artistry, digital set design and beyond, with work on projects including the Battlefield series, ADR1FT for Oculus, the highly anticipated Disney live-action film Lion King, and the upcoming 20th Century Fox films Avatar II and Avatar III.

  • Mixing Art and Business in Arch Viz

    Mixing Art and Business in Arch Viz

    My approach to client management, process, and the actual crafting of an image all centered around creating stronger images for clients, with fewer rounds of review and fewer revisions therein.

  • Architecture in Perspective 34 Exhibition Opening

    Architecture in Perspective 34 Exhibition Opening

    The award-winning artwork from the Architecture in Perspective 34 Competition will be on display at the WUHO Gallery is located on the iconic Hollywood Boulevard Walk of Fame.

    The Woodbury University Hollywood Outpost (WUHO) invites a diverse audience to a celebratory place for learning about architecture and design.

Saturday, Oct 5

  • Confinements and Exposures

    Confinements and Exposures

  • Speaker: Maxx Burman

    Speaker: Maxx Burman

  • Drawing Relationships - Engaging Interactions through the Hand Sketch

    Drawing Relationships - Engaging Interactions through the Hand Sketch

    In the current design office, there is significant investment in rendering soft- and hardware, and virtual reality (VR) tools to engage the client in the design process. However, in some cases, the simple hand sketch can more efficiently and effectively engage the client.

    I will look at ways that the hand sketch has been used to advantage to solicit winning proposals, quickly establish a design approach and foster positive working relationships amongst team members and with clients.

    I’ll also briefly discuss the relationship between drawing and the development of three-dimensional perception in professional training.

  • Speaker: Eric de Broche des Combes

    Speaker: Eric de Broche des Combes

    Eric de Broche des Combes – Architecte dplg

    Based in Paris (France), Eric de Broche is a DPLG Architect and Graphic Designer born in 1971 at le Corbusier’s Citée Radieuse in Marseilles. He studied architecture under the sun at the Ecole Nationale Supérieure d’Architecture de Marseilles until 1997. After a post graduate cycle at the GAMSAU – Groupe de Recherche pour l’Application des Méthodes Scientifiques à l’Architecture et à l’Urbanisme – he founded his first visualization office Auralab , followed a few years later by Luxigon Strong visual experiences in a highly codified and somewhat boring field, his images quickly seduce famous architectural firms which have in turn promoted Luxigon as one of the most distinctive 3D renderings studios worldwide.

    He likes punk rock and weird electronic music.

    Eric regularly joins other design teams, contributes to publications and gives lectures on the theory, practice and history of image. Computer gaming technology and its possible applications in the world of art, as well as architecture and town planning is another passion he pursues alongside teaching at the Harvard Graduate School of Design (Cambridge, Massachusetts).

    He still works as an architect through Buro-BC – a company focused exclusively on architectural projects.

    He will eventually die some day.

  • Awards Reception

    Awards Reception

    It’s almost time for the awards! Now’s a great time to chat up your fellow illustrators and maybe even get them to autograph your Architecture in Perspective 34 catalog. It’s a bit like collecting signatures for your high school yearbook — that is if everyone who went to your high school was an architectural illustrator.

  • Architecture in Perspective Awards Ceremony

    Architecture in Perspective Awards Ceremony

    It’s time to announce the Architecture in Perspective award winners. Think of it like the Oscars for architectural illustration.

VENUE

The Kimpton Everly Hotel, A Different Kind of Hollywood Experience

A new hotel in Hollywood
From the moment you enter The Kimpton Everly Hotel’s welcoming, sun-drenched lobby—Hollywood’s hippest gathering place—you’ll want to drop your bags, post up on a couch, and stay a while. With bright interiors and lush landscaping, The Kimpton Everly offers a respite from the hustle and bustle of the city. Each room has views of the shimmering LA skyline or the Hollywood Hills; just the sight of that iconic Hollywood Sign will inspire you to daydream about your next big creative pursuit. And a host of stylish amenities—Casper mattresses, Atelier Bloem toiletries, the Skyline Sundeck on the fifth floor, and Jane Q and Ever Bar—are augmented by personalized service and Kimpton perks.

Reservations for the Kimpton Everly can be made online or by phone 1-888-327-2829 or 1-800-KIMPTON Group Code: D9A



Make your reservations

 

FLIGHTS

The most convenient airport to fly into is Los Angeles International Airport – LAX is approximately a 45 minute drive to the Kimpton Everly hotel. Rideshare options are readily available from the airport to the hotel.

You may want to fly in a day early to attend the Thursday morning events. The town hall meeting is a great way to be more involved with your membership and hear about the general workings of the executive board and what’s being planned for the future of the organization.

Directions to hotel from airport.

Early Bird Tickets Available

ASAI MEMBER - FULL CONFERENCE PASS

$595

Early-bird price

($695 after August 30)

BUY TICKET

NON-MEMBER - FULL CONFERENCE PASS

$695

Early-bird price

($795 after August 30)

BUY TICKET

Speakers

Maxx Burman

Maxx Burman is a Creative Director and Entrepreneur who’s spent the last 10 years designing compelling worlds for blockbuster films and video games, before launching KitBash3d, a company dedicated to enabling and and inspiring artists to build their own worlds.

His work can be seen in films such as Iron Man, Godzilla, Her, shows like Game of Thrones, Westworld and The Walking Dead, and game franchises like League of Legends, Destiny, Far Cry and Titanfall.

Beyond his AAA work, he’s also created the Nintendo game Sleep Tight, taught classes with Learn Squared and co-founded digital media company We Are Fuzzy.

Eric de Broche des Combes

Eric de Broche des Combes – Architecte dplg

Based in Paris (France), Eric de Broche is a DPLG Architect and Graphic Designer born in 1971 at le Corbusier’s Citée Radieuse in Marseilles. He studied architecture under the sun at the Ecole Nationale Supérieure d’Architecture de Marseilles until 1997. After a post graduate cycle at the GAMSAU – Groupe de Recherche pour l’Application des Méthodes Scientifiques à l’Architecture et à l’Urbanisme – he founded his first visualization office Auralab , followed a few years later by Luxigon Strong visual experiences in a highly codified and somewhat boring field, his images quickly seduce famous architectural firms which have in turn promoted Luxigon as one of the most distinctive 3D renderings studios worldwide.

Mike Golden

Mike Golden is the founder of Three Marks, a small visualization studio specializing in luxury residential marketing imagery and the Head of 3d for Kitbash3d, a company dedicated to enabling and and inspiring artists to build their own worlds. In his free time, Mike makes imagery under the alias droquis. Prior to opening his own studio, he worked as an Art Director of CGI for DBOX and as the in-house visualist for Thomas Juul-Hansen. He has an undergraduate degree in philosophy from the University of Chicago and a Master of Architecture from the University of Pennsylvania.

Austin Irving

Born and raised in New York City, Austin Irving is a visual artist who works with large format analog photography and who graduated with a BFA from the Department of Photography and Imaging at TISCH School Of The Arts at New York University in 2006. Her artwork has been exhibited in galleries and museums in Hong Kong, India, Germany, Paris, and across The United States. She was a nominee for the United States Artists Fellowship and in 2017, she was the Artist-In-Residence at the National Center for Biological Sciences in Bangalore, India. Irving’s work was included in the third Every Woman Biennial in the summer of 2019.

Joy Lea

Joy Lea is the CG Art Director at LA-based AR studio ARwall. Her diverse experience in virtual production and video game design have helped studios adapt to new methods of graphic artistry, digital set design and beyond, with work on projects including the Battlefield series, ADR1FT for Oculus, the highly anticipated Disney live-action film Lion King, and the upcoming 20th Century Fox films Avatar II and Avatar III.

Tran Ma (TBC)

For the past decade Tran has worked on various films, from the Transformers franchise, to Alice in Wonderland, ‪Krampus‬, and Godzilla King of Monsters. Her skills vary from creature design, character creation, and environment creation. She has a broad range from organic sculpting, hard surface modeling, texturing, look development and lighting. Currently, she is focusing on filmmaking as a writer and production designer, which has shifted her interests into set design and architecture.

Chris Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Barbara Ratner

Barbara Ratner is an architectural illustrator with twenty-nine years experience doing freelance watercolor illustrations in Atlanta, Georgia. She was formally trained as an architect but eventually specialized in illustration. She was a member of the Guild of Natural Science Illustrators, is a president emeritus of the American Society of Architectural Illustrators, and is a Gabriel Prize Laureate (2017).

Melissa Weese

Melissa Weese has led a peripatetic life, living in many cities in the US and abroad, practicing architecture while employed at firms such as SOM, Woods Bagot and Gensler, and teaching at various universities. She currently practices architecture at TLCD Architecture, in Santa Rosa, California, where if it isn’t under water, it’s on fire. Melissa continues to draw for work and for pleasure (isn’t it the same thing?) and is currently working on a comic series about the life of a middle-aged female architect.

Maxx Burman

Maxx Burman is a Creative Director and Entrepreneur who’s spent the last 10 years designing compelling worlds for blockbuster films and video games, before launching KitBash3d, a company dedicated to enabling and and inspiring artists to build their own worlds.

His work can be seen in films such as Iron Man, Godzilla, Her, shows like Game of Thrones, Westworld and The Walking Dead, and game franchises like League of Legends, Destiny, Far Cry and Titanfall.

Beyond his AAA work, he’s also created the Nintendo game Sleep Tight, taught classes with Learn Squared and co-founded digital media company We Are Fuzzy.

Eric de Broche des Combes

Eric de Broche des Combes – Architecte dplg

Based in Paris (France), Eric de Broche is a DPLG Architect and Graphic Designer born in 1971 at le Corbusier’s Citée Radieuse in Marseilles. He studied architecture under the sun at the Ecole Nationale Supérieure d’Architecture de Marseilles until 1997. After a post graduate cycle at the GAMSAU – Groupe de Recherche pour l’Application des Méthodes Scientifiques à l’Architecture et à l’Urbanisme – he founded his first visualization office Auralab , followed a few years later by Luxigon Strong visual experiences in a highly codified and somewhat boring field, his images quickly seduce famous architectural firms which have in turn promoted Luxigon as one of the most distinctive 3D renderings studios worldwide.

Mike Golden

Mike Golden is the founder of Three Marks, a small visualization studio specializing in luxury residential marketing imagery and the Head of 3d for Kitbash3d, a company dedicated to enabling and and inspiring artists to build their own worlds. In his free time, Mike makes imagery under the alias droquis. Prior to opening his own studio, he worked as an Art Director of CGI for DBOX and as the in-house visualist for Thomas Juul-Hansen. He has an undergraduate degree in philosophy from the University of Chicago and a Master of Architecture from the University of Pennsylvania.

Austin Irving

Born and raised in New York City, Austin Irving is a visual artist who works with large format analog photography and who graduated with a BFA from the Department of Photography and Imaging at TISCH School Of The Arts at New York University in 2006. Her artwork has been exhibited in galleries and museums in Hong Kong, India, Germany, Paris, and across The United States. She was a nominee for the United States Artists Fellowship and in 2017, she was the Artist-In-Residence at the National Center for Biological Sciences in Bangalore, India. Irving’s work was included in the third Every Woman Biennial in the summer of 2019.

Joy Lea

Joy Lea is the CG Art Director at LA-based AR studio ARwall. Her diverse experience in virtual production and video game design have helped studios adapt to new methods of graphic artistry, digital set design and beyond, with work on projects including the Battlefield series, ADR1FT for Oculus, the highly anticipated Disney live-action film Lion King, and the upcoming 20th Century Fox films Avatar II and Avatar III.

Tran Ma (TBC)

For the past decade Tran has worked on various films, from the Transformers franchise, to Alice in Wonderland, ‪Krampus‬, and Godzilla King of Monsters. Her skills vary from creature design, character creation, and environment creation. She has a broad range from organic sculpting, hard surface modeling, texturing, look development and lighting. Currently, she is focusing on filmmaking as a writer and production designer, which has shifted her interests into set design and architecture.

Chris Nichols

Chris is a CG industry veteran and Director of Chaos Group Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Barbara Ratner

Barbara Ratner is an architectural illustrator with twenty-nine years experience doing freelance watercolor illustrations in Atlanta, Georgia. She was formally trained as an architect but eventually specialized in illustration. She was a member of the Guild of Natural Science Illustrators, is a president emeritus of the American Society of Architectural Illustrators, and is a Gabriel Prize Laureate (2017).

Melissa Weese

Melissa Weese has led a peripatetic life, living in many cities in the US and abroad, practicing architecture while employed at firms such as SOM, Woods Bagot and Gensler, and teaching at various universities. She currently practices architecture at TLCD Architecture, in Santa Rosa, California, where if it isn’t under water, it’s on fire. Melissa continues to draw for work and for pleasure (isn’t it the same thing?) and is currently working on a comic series about the life of a middle-aged female architect.